![]() ![]() The purpose of the tweaks is to make low level characters more viable overall. RMX is the core RM rules, with a few small tweaks. Spells known are also determined by a skill (in RMX, we implemented an option that makes each spell list be treated as a skill, so you know the list to a level equal to the number of ranks you have - spell lists have spell up to 50th level, so knowing a list to 5th level means you know the spells of level 1 through level 5 for that list). Hit points are determined by a skill (Body Development). There are a couple of exceptions to this progression rate, but that is dependent upon the skill involved. often referred to as diminishing returns). first 10 ranks give +5 per rank, ranks 11-20 give +2, per rank, etc. Each rank provides a bonus to the skill (the bonus determined by the number of ranks you have (i.e. He then spends those on purchasing ranks in skills. ![]() In RM, each character gets a number of development points each level. Both RM and BRP are percentage based systems, but that is likely where things end (been way too long since I looked at anything BRP-related, so my memory may be spotty).
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